Scrap Fist
Spell Quick

Scrap Fist

  • Archetype:
  • Junk

  • View:
  • 4196




Target 1 "Junk Warrior" you control; if it battles an opponent's monster this turn while you control it, apply these effects. ● Your opponent cannot activate cards or effects until the end of the Damage Step. ● If it attacks a Defense Position monster, inflict piercing battle damage to your opponent. ● Double any battle damage your opponent takes. ● It cannot be destroyed by battle. ● Destroy the opponent's monster that battled it at the end of the Damage Step.




 
 
AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Feb 14, 2026
39± 6/ 100
Power Score
Intrinsic 40
Deck 41

Scrap Fist — Power Evaluation

Final Score: 39 ± 6 · Confidence: Medium

  • Intrinsic: 40 · Deck: 41 · Meta: provisional
  • Primary role: Removal / Negation · Secondary: Utility, Combo enabler

Why it scores here

Scrap Fist converts a very specific board state (a "Junk Warrior" you control that is about to battle) into a near-guaranteed piece of removal: the opponent cannot activate cards or effects until the end of the Damage Step, the targeted Junk Warrior cannot be destroyed by battle, and the opposing monster is destroyed at the end of the Damage Step, with doubled battle damage as an OTK rider. That is real, high-quality interaction, but it is gated behind an unsearchable 1-of in a deck that must already have made Junk Warrior, so reliability rather than effect strength is what caps it. The card is not scored for the doubled damage or piercing in themselves; those only matter once the narrow targeting condition is met, and no combo evidence exists to show it converts into a winning board. With 182 decks running it at ~1.04 copies, its inclusion confirms a practical Synchron/Junk tech role, not intrinsic power.

Axis scores

Axis Score Evidence
Accessibility 38 Text requires a "Junk Warrior" you control, and the deck data shows Junk Warrior co-occurs in 95.6% of the 182 decks running Scrap Fist, but the card itself is an unsearchable Spell in the evidence (verified text; observed co-deck rate).
Combo & Conversion 25 combos_evidence records 0 appearances and 0 as_starter/as_material/as_payoff entries, so the card adds no bodies or board on its own and its conversion is text-only inference (observed absence; inferred).
Resource Economy 45 A single Spell that destroys exactly one battled monster is roughly card-for-card, with a bonus save of the Junk Warrior, but there is no draw, search, or refuel anywhere in the text (verified text).
Effect & Interaction 55 The text locks the opponent out of card/effect activations until the end of the Damage Step and destroys the battled monster at the end of the Damage Step, which is strong but only reachable when Junk Warrior is attacking or being attacked (verified text).
Material Utility 5 Scrap Fist is a Quick-Play Spell with no ATK, Level, Type, or Attribute, so it contributes nothing as material even in the abstract (verified card type).
Resilience & Flexibility 25 It is dead unless a specific Synchro is already on the field and resolves only for one battle, with no multi-zone or repeat use shown in the evidence (verified text; inferred).
Deck-Building Efficiency 38 Observed copies_per_deck is 1.04 with 176 of 182 decks on a single copy, so it costs one slot, but it is a low-redundancy situational 1-of rather than a free-roll staple (observed deck statistics).

Calculation

Weight profile: 0.7 Removal/Negation + 0.3 Utility/no clear role. Intrinsic ≈ 40, Deck ≈ 41, Meta = provisional. Modifiers: Situational dead card without the named target (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Prevents the opponent from activating cards or effects until the end of the Damage Step, denying Damage Step interaction while the battle resolves
  • Destroys the opponent's monster that battled Junk Warrior at the end of the Damage Step, giving reliable removal once the condition is met
  • Protects the targeted "Junk Warrior" from being destroyed by battle
  • Doubles battle damage and grants piercing, creating genuine OTK pressure in Synchron/Junk decks
  • Quick-Play timing lets it be set and used defensively when Junk Warrior is attacked

Weaknesses

  • Requires a specific monster ("Junk Warrior") already on your field; otherwise it is completely dead
  • No search route appears in the evidence, so it must be hard-drawn
  • Zero combo evidence: 0 appearances, 0 starter/material/payoff counts, no recorded board improvement
  • One-shot battle trick with no recursion, no card advantage, and no repeat value
  • Observed as a 1-of (avg 1.04 copies), indicating low redundancy and low deck centrality

Counters / choke points

  • Spell/Trap negation (e.g. Solemn Judgment-style counters) stops the effect before the battle effects apply
  • Removing "Junk Warrior" from the field before it battles makes the card resolve with no relevant target
  • Preventing the attack (attack negation or battle-phase skipping) denies the entire effect window
  • Opponent monsters that cannot be destroyed by card effects or that are immune to the battled-monster destruction clause
  • Ending the Battle Phase before the attack resolves

Best use

One-shot combat finisher and removal trick for "Junk Warrior" during the Battle Phase. Decks: Synchron, Junk, Crimson Dragon, Majestic. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: target 1 "Junk Warrior" you control; if it battles an opponent's monster this turn while you control it, the opponent cannot activate cards or effects until the end of the Damage Step; Card text grants piercing, doubled battle damage, battle-destruction immunity to the target, and destroys the battled opposing monster at the end of the Damage Step; Card is a Quick-Play Spell, archetype tag "Junk", with no ATK/DEF/Level, legal in TCG, OCG and Master Duel
  • Observed: 182 decks run Scrap Fist in main deck at an average of 1.04 copies (176 decks at 1 copy); 38.5% of those decks are Synchron, 29.1% Junk, 14.3% Crimson Dragon; 19 distinct archetypes appear; "Junk Warrior" co-occurs in 95.6% of the decks running Scrap Fist, and "Junk Synchron" in 98.4%; combos_evidence shows 0 appearances and no starter/material/payoff/end-board usage across recorded boards
  • Inferred: Because Junk Warrior is a common Synchro in Synchron/Junk lines, the card is usually live when drawn in those decks, but it remains unsearchable; When the condition is met the card functions as near-guaranteed battle removal plus an OTK enabler, since interaction is locked out through the Damage Step; The absence of combo appearances suggests the card is a marginal flex slot rather than a core line piece
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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